the child of 1, he has both time and dimensional/space so he can use them but they're less 'useful' as there is some downside, I haven't worked out the mechanics yet. She controls time so I feel she'd have a better use of itĢ. If you could make it simple common event look or even just a picture of what it'd look like complete, I would appreciateĪnother one is making a skill that after used, disappears for the remainder of battle and returns at battle end, since it would fully immobilize the enemies but there's two versionsġ. make sure the character transforms back to human form if battle ends Class transformation, switch from human to wolf character and switch back, level stays and I know there's a box for that I don't want to screw it up so simple break down for it I think the Vibrato example I linked is actually 4 frames per action - he just has a ton of different versions of those actions which makes the total number of sprites huge. <3 I just find it hard to work with pixel animations with MV/MZ's 3 frame sheets that goes 1-2-3-2-1. I was looking to stick with just the basic presentation of RPG Maker MV for now which I believe is 3 frames per action (9圆 sprite sheet total). It would be awesome to see the same level of freedom with MZ sprite sheets in the future. Ok, so I get the skill to work as I intended, have it affect user, give it transformation status and than run conditional branch to transform character. I like that there is so much freedom with the sheets and the frames you want to use.
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