![]() ![]() Now, how overscan area was cropped is highly subjective and varied from television to television - it is nothing to do with the NES console itself.Īs for the OpenEmu NES core ports, we display the entire contents of the framebuffer by default ( ), which is why you are noticing this. You can adjust the overscan area settings in all the ports to see this behavior. ![]() Play this game on real hardware, on the right CRT television, and you will see the scrolling "glitch" at the top and bottom of the screen, which is the result of an NES PPU hardware limitation and the game's routine for vertically scrolling the screen. The Windows and GX ports are all cropping the vertical overscan area by default. One has to have played these games on real hardware before to understand what is happening. ![]()
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